Tuesday, 4 March 2014

Plot Summary


Animals have feelings too, especially the animals on Manor Farm. The animals at Manor Farm are tired of being treated poorly and they just can’t take it anymore. Old Major, the respected, wise, prize-winning boar suggests to the animals that it is time for a change. The animals need to be treated fairly and equally, and that’s not going to happen with the humans in the way. Farmer Jones is not doing his job properly and it is time for him to resign from his position as farm leader, forcefully.

    Commence the concept of Animalism, the idea that favors animals over humans and considers the humans to be “the enemy”. After Farmer Jones is taken care of, the animals begin creating their own world, a world in which they are all equal; at least that’s how it was supposed to be. Slowly but surely, some of the animals begin to get power hungry. This craving for power takes over the minds of some of the animals, blinding them.



    The pigs then come up with an idea to build a windmill. The windmill is to be built to make the animals’ jobs easier. Though the windmill starts off as a good idea, it comes along with some interesting complications. With the constant battles and situations, the renamed, Animal Farm, is never a dull place to be. With the never ending need for power, rifts are created in the downward spiral of entertaining but shocking events. Join the animals on their roller coaster of a journey to be independent and equal on the new and not-so-improved, Animal Farm.





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